square
Veteran Member
Asst. Creative Designer
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Post by square on Aug 2, 2019 16:07:39 GMT
I wrote a long passage on this but the forum didn't like it and deleted everything. Splendid. The points I made basically boiled down to this: 1. I think the main problem I saw in my time (things may have changed, so feel free to correct me) was that there's a huge cultural difference between admins and OPs. The admin rank gets you into a clubhouse which the rest of the players can't even see, let alone participate in. This is good to some degree as it's good to have a friendly 'work environment' but everything which contributes to the admin subculture is something which doesn't contribute to the server's culture. Culture is what sets the server apart from any other, but if that culture for regular players is basically silence as the party's happening in a gated community, there's no reason to stay unless you plan on applying to be an admin and therefore getting yourself entry to the clubhouse. I reckon that if the culture for normal players gets more proactive and there are fewer fun features walled off for just admins (I've always been sceptical of the gated community which is the admin-only world) the influx of players trying to apply for the sake of letting the server realise its full potential will decrease and you'll be left with more applicants who want to administrate to keep the place clean. 2. Things like well-advertised building competitions could help inject a bit of culture into the server for regular players. These could have, for example, small rewards associated with them like a 'recognised builder' rank with a fancy title and slightly relaxed worldedit permissions and/or some sort of /cake command which operates like an unusual hat in TF2; it sets OPs apart from one another on the basis that they've contributed to the server. I'm at university at the moment and every society I'm in has a Social Secretary on the committee whose sole job it is to engage society members with that society's culture through things like organised pub trips or bowling trips. 3. I used to be a senior admin. I should not be able to waltz back into that title just because I know some of you from back in the day; I have no idea how the culture of the place has changed, let alone the practical differences of administrating (new commands and the like). Please feel free to disagree, I'll be interested to hear why. i want a tf unboxing system so i can flex my burning team captain totalfreedom more like teamfortress
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Post by Polaris Seltzeris on Aug 2, 2019 16:19:11 GMT
I wrote a long passage on this but the forum didn't like it and deleted everything. Splendid. The points I made basically boiled down to this: 1. I think the main problem I saw in my time (things may have changed, so feel free to correct me) was that there's a huge cultural difference between admins and OPs. The admin rank gets you into a clubhouse which the rest of the players can't even see, let alone participate in. This is good to some degree as it's good to have a friendly 'work environment' but everything which contributes to the admin subculture is something which doesn't contribute to the server's culture. Culture is what sets the server apart from any other, but if that culture for regular players is basically silence as the party's happening in a gated community, there's no reason to stay unless you plan on applying to be an admin and therefore getting yourself entry to the clubhouse. I reckon that if the culture for normal players gets more proactive and there are fewer fun features walled off for just admins (I've always been sceptical of the gated community which is the admin-only world) the influx of players trying to apply for the sake of letting the server realise its full potential will decrease and you'll be left with more applicants who want to administrate to keep the place clean. 2. Things like well-advertised building competitions could help inject a bit of culture into the server for regular players. These could have, for example, small rewards associated with them like a 'recognised builder' rank with a fancy title and slightly relaxed worldedit permissions and/or some sort of /cake command which operates like an unusual hat in TF2; it sets OPs apart from one another on the basis that they've contributed to the server. I'm at university at the moment and every society I'm in has a Social Secretary on the committee whose sole job it is to engage society members with that society's culture through things like organised pub trips or bowling trips. 3. I used to be a senior admin. I should not be able to waltz back into that title just because I know some of you from back in the day; I have no idea how the culture of the place has changed, let alone the practical differences of administrating (new commands and the like). Please feel free to disagree, I'll be interested to hear why. I completely agree with your post and this is what I'm trying to accomplish here with this suggestion. We need to engage with the entire community as a whole and not host two separate cultures here, one being about non-existent and one existing based on your admin rank.
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Deleted
Deleted Member
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Post by Deleted on Aug 3, 2019 8:09:27 GMT
I still think you should make a poll for each of the additions.
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JagWire
Veteran Member
Woof
Posts: 3,734
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Post by JagWire on Aug 3, 2019 12:34:40 GMT
I wrote a long passage on this but the forum didn't like it and deleted everything. Splendid. The points I made basically boiled down to this: 1. I think the main problem I saw in my time (things may have changed, so feel free to correct me) was that there's a huge cultural difference between admins and OPs. The admin rank gets you into a clubhouse which the rest of the players can't even see, let alone participate in. This is good to some degree as it's good to have a friendly 'work environment' but everything which contributes to the admin subculture is something which doesn't contribute to the server's culture. Culture is what sets the server apart from any other, but if that culture for regular players is basically silence as the party's happening in a gated community, there's no reason to stay unless you plan on applying to be an admin and therefore getting yourself entry to the clubhouse. I reckon that if the culture for normal players gets more proactive and there are fewer fun features walled off for just admins (I've always been sceptical of the gated community which is the admin-only world) the influx of players trying to apply for the sake of letting the server realise its full potential will decrease and you'll be left with more applicants who want to administrate to keep the place clean. 2. Things like well-advertised building competitions could help inject a bit of culture into the server for regular players. These could have, for example, small rewards associated with them like a 'recognised builder' rank with a fancy title and slightly relaxed worldedit permissions and/or some sort of /cake command which operates like an unusual hat in TF2; it sets OPs apart from one another on the basis that they've contributed to the server. I'm at university at the moment and every society I'm in has a Social Secretary on the committee whose sole job it is to engage society members with that society's culture through things like organised pub trips or bowling trips. 3. I used to be a senior admin. I should not be able to waltz back into that title just because I know some of you from back in the day; I have no idea how the culture of the place has changed, let alone the practical differences of administrating (new commands and the like). Please feel free to disagree, I'll be interested to hear why. Love the idea of competitions and your idea for rewards is also pretty neat. I would really like if a player would win a competition and they could get access to a command such as /trail - this way we don't have to remove any "Freedom" from the overall playerbase, but we can still allow for some minor upgrades. Maybe players could get points this could be for various reasons; e.g. voting, daily points giveaway, competitions as you have mentioned and go through ranks. this could divert the attention away from being an admin, to wanting to be a "higher-ranked" op. The way I see it, the solution is not to bash the admin structure, but to build the op structure higher, so to speak.
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Deleted
Deleted Member
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Post by Deleted on Aug 3, 2019 12:50:05 GMT
Love the idea of competitions and your idea for rewards is also pretty neat. I would really like if a player would win a competition and they could get access to a command such as /trail - this way we don't have to remove any "Freedom" from the overall playerbase, but we can still allow for some minor upgrades. Maybe players could get points this could be for various reasons; e.g. voting, daily points giveaway, competitions as you have mentioned and go through ranks. this could divert the attention away from being an admin, to wanting to be a "higher-ranked" op. The way I see it, the solution is not to bash the admin structure, but to build the op structure higher, so to speak. I dont really want new ranks. I meant that certain ops would have unique abilities like /cookie, /trail etc. This could differentiate players without adding an entirely new rank
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Post by Polaris Seltzeris on Aug 3, 2019 19:06:46 GMT
Love the idea of competitions and your idea for rewards is also pretty neat. I would really like if a player would win a competition and they could get access to a command such as /trail - this way we don't have to remove any "Freedom" from the overall playerbase, but we can still allow for some minor upgrades. Maybe players could get points this could be for various reasons; e.g. voting, daily points giveaway, competitions as you have mentioned and go through ranks. this could divert the attention away from being an admin, to wanting to be a "higher-ranked" op. The way I see it, the solution is not to bash the admin structure, but to build the op structure higher, so to speak. The point of this is to move away from rank hierarchies on a place called Total Freedom. The vast majority of players shouldn't have to concern themselves with rank ladders.
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je isnt hapi
Veteran Member
i passed physics
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Post by je isnt hapi on Aug 3, 2019 22:44:47 GMT
ops should be able to vote on all admin apps bc theyre the only ones who really know how good admins are
cmv
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Andoodle
Veteran Member
[F4:Andoodle]
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Post by Andoodle on Aug 4, 2019 15:59:28 GMT
Now I've come back to this after a bit of time away I agree that excessive visible ranks are a bad idea. Classic Gmod from a few years ago comes to mind where new players were bombarded with dozens of potential ranks. It gets far too confusing and shuts new players out. I prefer the idea of giving particularly noteworthy OPs access to fun little commands which don't impact anybody else's freedom, but which are a nod to long-time players.
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Deleted
Deleted Member
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Post by Deleted on Aug 7, 2019 3:57:18 GMT
Poll has spoken.
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