Premintex
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Coward
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About ips
Jul 29, 2018 8:41:24 GMT
via mobile
Post by Premintex on Jul 29, 2018 8:41:24 GMT
good lord if only I had a dollar for each time I see this suggestion on TF. It's been suggested like 10+ times now if not more in my time here. Object. Which maybe means that public opinion is clearly against showing ips and we’d be better off if we just do something
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Fleek
Veteran Member
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Post by Fleek on Jul 29, 2018 11:47:44 GMT
I object. 1. This server attracts power-hungry 8-year-olds who think releasing their IP address will get them murdered in their sleep next night. I consider those who think we are in a position to educate them otherwise inexperienced admins. If the '8-year-olds' thinks that they would get murdered in their sleep next night then they shouldn't use internet in the first place. It's their parent's fault for letting kids being online. 2. Why does everyone objecting to this act like it is our job to give out as much public information as possible? Do you also want us to hook up a breached password database to the server so we can publicly expose all of their unsafe passwords? Bad example. IP address = public, password = private (even if it's breached, it doesn't make it public). 3. The people who are against this act like IP addresses are naturally exposed by the server and we have to apply a janky patch to stop that. Reality is that this a TFM feature that has no reason to exist. (Reminder that there is no other way to get someone's IP as an OP within the server, despite some claims.) Send a ip-logger link in chat on the server, and you'll get yourself people's IP addresses. *I know what you mean* I've suggested this many times, 1.most admins vouched but no one was bothered to implement it. 2.Then some admins don't give a shit about your safety and object. 1. If I remember correctly, most admins objected hence it being denied X many times. 2. Remove IP addresses from chat doesn't make you any safer. I would rather not be ddosed a shit ton or someone finding otu where I live. It doesn't give you exact location, I know it because my IP address' location is in southern of Victoria, where I live around about north. - If we disable it for ops view only then admins can use it for other things such as permban requests. Not a good reason, admins can always get the IP address for permban requests. - Although admins are accepting the risk they are ops who may not have accepted the risk People should accept the risk whenever they're online. Every time they are online, they can get virus, get hacked, get DDoSed etc. Again, I don't see why that should be another reason to remove IP from chat. 1. It's just a simple code, probably won't take more than 2 - 3 lines. It's way more than that. It would be around about 50 line changes if not more. TL:DR - You're always at risk when you're online.
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StevenNL2000
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Post by StevenNL2000 on Jul 29, 2018 12:24:35 GMT
1. This server attracts power-hungry 8-year-olds who think releasing their IP address will get them murdered in their sleep next night. I consider those who think we are in a position to educate them otherwise inexperienced admins. If the '8-year-olds' thinks that they would get murdered in their sleep next night then they shouldn't use internet in the first place. It's their parent's fault for letting kids being online. So you saying that they shouldn't be using the internet magically no longer makes it a fact? Tell me that you believe this server does not attract those kids, and that they are not the reason this suggestion keeps coming back every time. 2. Why does everyone objecting to this act like it is our job to give out as much public information as possible? Do you also want us to hook up a breached password database to the server so we can publicly expose all of their unsafe passwords? Bad example. IP address = public, password = private (even if it's breached, it doesn't make it public). Passwords are private. Breached passwords are public. What is your definition of public information if something that I can find in a public database using just your screenname is not? 3. The people who are against this act like IP addresses are naturally exposed by the server and we have to apply a janky patch to stop that. Reality is that this a TFM feature that has no reason to exist. (Reminder that there is no other way to get someone's IP as an OP within the server, despite some claims.) Send a ip-logger link in chat on the server, and you'll get yourself people's IP addresses. *I know what you mean* There are lots of ways to get someone's IP address, that's not the point. There is just no justification to broadcast them to the chat. 2.Then some admins don't give a shit about your safety and object. 2. Remove IP addresses from chat doesn't make you any safer. It makes non-tech-savvy people feel safer. As I see it, this has nothing to do with waterproofing anything. - If we disable it for ops view only then admins can use it for other things such as permban requests. Not a good reason, admins can always get the IP address for permban requests. I agree. What do OPs need them for again? - Although admins are accepting the risk they are ops who may not have accepted the risk People should accept the risk whenever they're online. Every time they are online, they can get virus, get hacked, get DDoSed etc. Again, I don't see why that should be another reason to remove IP from chat. So it's our job to increase that risk as much as possible by giving IP addresses to people who would normally have to go out of their way to get them? 1. It's just a simple code, probably won't take more than 2 - 3 lines. It's way more than that. It would be around about 50 line changes if not more. I just coded it, so you don't have to discuss that anymore (and no, it's not 50 lines): github.com/StevenNL2000/TotalFreedomMod/commit/9b87b8a25307cfb65ea60d1dc1f3eb37f3dbd911
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Wild1145
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Post by Wild1145 on Jul 29, 2018 12:33:13 GMT
The legal standing is that IP's are public information which cannot be personally identified. With that in mind we should not need to worry about hiding IP's.
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Knezz
Full Member
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Post by Knezz on Jul 29, 2018 12:50:55 GMT
Object for the reason above me
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LightUk
Veteran Member
Fear cuts deeper than swords.
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Post by LightUk on Jul 29, 2018 22:37:09 GMT
Honestly removing IPs, will cause absolutely no harm what's so ever. It will only bring us some peace as people won't be complaining about ip's being shown when we ban somebody, so it will basically prevent drama. Also, Steven has already made a code for it, so there should be no problem adding it in.
If removing this doesn't harm the server or ruin player experience in anyway, and makes life easier for some ops and admins, then I see no reason why this feature shouldn't be added into the server.
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decyj145
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Post by decyj145 on Jul 29, 2018 22:57:56 GMT
my vote changes to a vouch if it makes ops feel safer if the ips aren't shown publicly
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thecjgcjg
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Post by thecjgcjg on Jul 30, 2018 9:56:04 GMT
Whilst I see no issue with an IP being public, I also think it's good practice to not just share users IP addresses publicly, especially when online communities such as gaming are filled to the brim with script kiddies who want to do their best to feel big and powerful by launching denial of service attacks from their $5 booter service.
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xriqn
Full Member
Ring ring muthafuckas
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Post by xriqn on Jul 30, 2018 11:25:30 GMT
The legal standing is that IP's are public information which cannot be personally identified. With that in mind we should not need to worry about hiding IP's. Agree with wild, object.
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Deleted
Deleted Member
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Post by Deleted on Jul 30, 2018 12:59:06 GMT
good lord if only I had a dollar for each time I see this suggestion on TF. It's been suggested like 10+ times now if not more in my time here. Object. Which maybe means that public opinion is clearly against showing ips and we’d be better off if we just do something Public opinion isn't always the correct/right opinion. History books have plenty of examples. To only hide the IP being shown when someone is banned, is a waste of time for the developers (let's get a devs PoV). For someone to get banned, there's no need to show sympathy for their IP being shown. There's multiple ways to find an IP on TF. /whois, /gadmin, /glist, Logviewer, console & telnet, a GTFO, I'm sure there's at least one more method. This being said, even if this was integrated, anyone can use /whois, and it would be absolute BS to remove /whois and other methods just so we can coddle the "public opinion". If one can't handle their IP being seen then wtf are they doing on the internet in the first place, when an IP is literally their digital footprint. Any op has nothing to worry about so long as they don't piss off a potential rogue, and I can say this from personal experience, and can name a few. (one of them is still on TF, if my info is correct). This suggestion is purely out of paranoia. In the long run it's useful for admins to have it more accessible to ID an IP in the case of an attack - once again, personal experience. If it's somehow possible for only admins to still see it normally but OPs can't anymore, then problem solved. Edit: Stevennl2000 coded it already, if one can be bothered to implement it then we're done talking here. TL;DR Read itsbearmc's TL;DR.
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Deleted
Deleted Member
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Post by Deleted on Jul 30, 2018 13:53:58 GMT
Object.
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square
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About ips
Jul 30, 2018 14:39:57 GMT
via mobile
Post by square on Jul 30, 2018 14:39:57 GMT
Which maybe means that public opinion is clearly against showing ips and we’d be better off if we just do something is a waste of time for the developers (let's get a devs PoV). edit: sorry im late on posting this (saw your edit) on my phone im using shitty mc donalds wifi so ill just do this: /gadmin, /seen and other commands are for admins and that ops cannot use this command so whats the point in bringing it up (albeit rogues can use this, but “ips are public info” so it doesnt matter anyways) /whois is a command showing in-game stuff, not ips so that is a not just comparison. We added a timer to timed restarts for fucks sake so why not implement this, as its coded andcompleted. Rogues are different from this, pissing off a rogue is a bad choice anyways and they can do a whole alot of other methods to get your ip that admins can use but not ops (excluding external sources). I agree to that paranoia bit, but we might aswell stop it instead of keeping it in place so we can remove the paranoia and make it more comfortable for the ops to play and chat. Admins can also easily use /seen to find the ip rather than using the gtfo message (which i always use, /seen) ONT: vouch and my opinion doesnt matter anyways as it has already been coded and will most likely be implemented because of that.
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Deleted
Deleted Member
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Post by Deleted on Jul 30, 2018 14:47:51 GMT
is a waste of time for the developers (let's get a devs PoV). Clearly you didn't read everything I said
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square
Veteran Member
Asst. Creative Designer
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About ips
Jul 30, 2018 15:01:30 GMT
via mobile
Post by square on Jul 30, 2018 15:01:30 GMT
Clearly you didn't read everything I said Yeah sorry, i took a whole while to type and get the quotes due to me being on mobile/holiday and on extremely shitty mcdonalds wifi, excuse me.
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LightUk
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Fear cuts deeper than swords.
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Post by LightUk on Jul 30, 2018 15:34:50 GMT
Just add it, lock it and prevent this escalating civil war between object and vouch sides.
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