Post by fionn on Apr 15, 2020 8:04:58 GMT
I have edited the Mob Heads plugin, and now there is a set chance of getting a mob head.
Here are the chances:
If you already have a head, they will not be confisgated. The reason I am making the drop rates so low is because these will go for an immense amount of money when the shop is up and running.
I have also added EliteMobs. I will tie this in with the economy, and whenever you start a quest (/em quest) and complete it, the coins you will recieve will go towards your economy balance.
I have disabled Keep Inventory. When you die, all of your loot will be put in a chest. You will have to return to your death location to retrieve this.
We have two new SMP developers. Telesphoreo and super
I will be setting up voting soon enough, where you will vote, get a crate key, and then you can recieve loot from crates using the keys.
The shop is currently being built. Go to the NPC at spawn and right click it. We will be adding /shop and /worldspawn soon enough.
Warps have been disabled. You still have homes, though.
Once our economy is set up, you will be able to buy extra homes, a long with other perks with your ingame balance.
Here are the chances:
creeperdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a creeper dies
zombiedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a zombie dies
skeletondroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a skeleton dies
witherskeletondroprate: 0.025 [0.0 -> 1.0] Chance that a mob trophy will drop when a wither skeleton dies. (NOTE: if this is negative, wither skeleton will use vanilla drop behavior and items instead.)
spiderdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a spider dies
endermandroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when an enderman dies
blazedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a blaze dies
horsedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a horse dies
donkeydroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a donkey dies
squiddroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a squid dies
silverfishdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a silverfish dies
enderdragondroprate: 0.05 [0.0 -> 1.0] Chance that a mob trophy will drop when an ender dragon dies
slimedroprate: 0.001 [0.0 -> 1.0] Chance that a mob trophy will drop when a slime dies
irongolemdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when an iron golem dies
mushroomcowdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a mushroom cow dies
batdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a bat dies
pigzombiedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a pig zombie dies
snowmandroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a snowman dies
ghastdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a ghast dies
pigdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a pig dies
villagerdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a villager dies
sheepdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a sheep dies
cowdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a cow dies
chickendroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a chicken dies
ocelotdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when an ocelot dies
witchdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a witch dies
magmacubedroprate: 0.001 [0.0 -> 1.0] Chance that a mob trophy will drop when a magma cube dies
wolfdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a wolf dies
cavespiderdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a cave spider dies
rabbitdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a rabbit dies
guardiandroprate: 0.025 [0.0 -> 1.0] Chance that a mob trophy will drop when a guardian dies
elderguardiandroprate: 0.030 [0.0 -> 1.0] Chance that a mob trophy will drop when an elder guardian dies
polarbeardroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a polarbear dies
shulkerdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a shulker dies
straydroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a stray dies
endermitedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a endermite dies
evokerdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when an evoker dies
illusionerdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when an illusioner dies
vindicatordroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a vindicator dies
witherdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a wither(boss) dies
vexdroprate: 0.004 [0.0 -> 1.0] Chance that a mob trophy will drop when a vex dies
llamadroprate: 0.008 [0.0 -> 1.0] Chance that a mob trophy will drop when a llama dies
parrotdroprate: 0.008 [0.0 -> 1.0] Chance that a mob trophy will drop when a parrot dies
huskdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a husk dies (version 4.0+)
zombievillagerdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a zombie villager dies (version 4.0+)
skeletonhorsedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a skeleton horse dies (version 4.0+)
zombiehorsedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a zombie horse dies (version 4.0+)
muledroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a mule dies (version 4.0+)
turtledroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a turtle dies (version 4.0+)
phantomdroprate: 0.001 [0.0 -> 1.0] Chance that a mob trophy will drop when a phasntom dies (version 4.0+)
coddroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a cod dies (version 4.0+)
salmondroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a salmon dies (version 4.0+)
pufferfishdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a pufferfish dies (version 4.0+)
tropicalfishdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a tropical fish dies (version 4.0+)
drowneddroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a drowned dies (version 4.0+)
dolphindroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a dolphin dies (version 4.0+)
zombiedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a zombie dies
skeletondroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a skeleton dies
witherskeletondroprate: 0.025 [0.0 -> 1.0] Chance that a mob trophy will drop when a wither skeleton dies. (NOTE: if this is negative, wither skeleton will use vanilla drop behavior and items instead.)
spiderdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a spider dies
endermandroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when an enderman dies
blazedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a blaze dies
horsedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a horse dies
donkeydroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a donkey dies
squiddroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a squid dies
silverfishdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a silverfish dies
enderdragondroprate: 0.05 [0.0 -> 1.0] Chance that a mob trophy will drop when an ender dragon dies
slimedroprate: 0.001 [0.0 -> 1.0] Chance that a mob trophy will drop when a slime dies
irongolemdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when an iron golem dies
mushroomcowdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a mushroom cow dies
batdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a bat dies
pigzombiedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a pig zombie dies
snowmandroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a snowman dies
ghastdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a ghast dies
pigdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a pig dies
villagerdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a villager dies
sheepdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a sheep dies
cowdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a cow dies
chickendroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a chicken dies
ocelotdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when an ocelot dies
witchdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a witch dies
magmacubedroprate: 0.001 [0.0 -> 1.0] Chance that a mob trophy will drop when a magma cube dies
wolfdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a wolf dies
cavespiderdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a cave spider dies
rabbitdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a rabbit dies
guardiandroprate: 0.025 [0.0 -> 1.0] Chance that a mob trophy will drop when a guardian dies
elderguardiandroprate: 0.030 [0.0 -> 1.0] Chance that a mob trophy will drop when an elder guardian dies
polarbeardroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a polarbear dies
shulkerdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a shulker dies
straydroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a stray dies
endermitedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a endermite dies
evokerdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when an evoker dies
illusionerdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when an illusioner dies
vindicatordroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a vindicator dies
witherdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a wither(boss) dies
vexdroprate: 0.004 [0.0 -> 1.0] Chance that a mob trophy will drop when a vex dies
llamadroprate: 0.008 [0.0 -> 1.0] Chance that a mob trophy will drop when a llama dies
parrotdroprate: 0.008 [0.0 -> 1.0] Chance that a mob trophy will drop when a parrot dies
huskdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a husk dies (version 4.0+)
zombievillagerdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a zombie villager dies (version 4.0+)
skeletonhorsedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a skeleton horse dies (version 4.0+)
zombiehorsedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a zombie horse dies (version 4.0+)
muledroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a mule dies (version 4.0+)
turtledroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a turtle dies (version 4.0+)
phantomdroprate: 0.001 [0.0 -> 1.0] Chance that a mob trophy will drop when a phasntom dies (version 4.0+)
coddroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a cod dies (version 4.0+)
salmondroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a salmon dies (version 4.0+)
pufferfishdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a pufferfish dies (version 4.0+)
tropicalfishdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a tropical fish dies (version 4.0+)
drowneddroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a drowned dies (version 4.0+)
dolphindroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a dolphin dies (version 4.0+)
If you already have a head, they will not be confisgated. The reason I am making the drop rates so low is because these will go for an immense amount of money when the shop is up and running.
I have also added EliteMobs. I will tie this in with the economy, and whenever you start a quest (/em quest) and complete it, the coins you will recieve will go towards your economy balance.
I have disabled Keep Inventory. When you die, all of your loot will be put in a chest. You will have to return to your death location to retrieve this.
We have two new SMP developers. Telesphoreo and super
I will be setting up voting soon enough, where you will vote, get a crate key, and then you can recieve loot from crates using the keys.
The shop is currently being built. Go to the NPC at spawn and right click it. We will be adding /shop and /worldspawn soon enough.
Warps have been disabled. You still have homes, though.
Once our economy is set up, you will be able to buy extra homes, a long with other perks with your ingame balance.