Post by beetlefights on Aug 8, 2020 5:13:40 GMT
Hi there! My name is Simul, also known as rovertpug or beetlefights, and I'm here to ask a few questions to the community as a community manager of other servers, as well as a video game developer.
The concept of community moderation has been around since, well, the beginning of communities themselves! Minecraft is no exception for anything like this, with built in commands that serve the purpose of banning and kicking users. However, to compare moderation nowadays to how it was when servers first began? It's laughable!
Let's take a look first at TotalFreedom's community moderation. Note that this is in the point of view when I last held status, thus I'm unaware of how things have gone since then.
Moderation has gone way, way further beyond than a simple /ban and /kick system we've seen from the beginning of Minecraft. One example is a Moderator's mute- it's easy enough to block other users from chatting, but how about blocking them from every possible command that works with the chat?
The 'day-ban' a moderator gives has especially gone farther than a simple /ban system, or temporary bans as a whole! The command itself when I was last staff gave a range IP ban to their entire area, as well as a name-ban to that account. A command called /gadmin remains accessible as well that allows for even more customization- such as name or IP bans alone, or more specific punishments based on what I'm assuming to be UUID.
But how about moderation in the modern era? How far have we advanced since then? These systems have been at play for oh so long, after all!
While it's a questionable example, one game I'd like to point to is in Roblox- a group named "Soro's". Soro's holds hundreds of thousands of members and holds a system of moderation I haven't quite seen before from anyone else, with an entire web API allowing staff to view every log they could need, apply any punishment to a user, contact staff, and much more just through a simple few clicks on their web browser. Warnings, bans, kicks, they're all held in such a database that's been used for years now by their Community Moderator's.
Community moderation is certainly advancing, and it's something I'd like to study in the years to come as a community manager. Where will we go in this field, how advanced will moderation become?
This is why I'm making a post here today- I'd like to hear your thoughts on this topic.
- Do you have any examples of just how advanced moderation has become in the last few years?
- How commonplace will more advanced systems of moderation become?
- Will advanced moderation become necessary in the future?
- Where will we be headed towards as community moderation as a whole grows more and more?
The concept of community moderation has been around since, well, the beginning of communities themselves! Minecraft is no exception for anything like this, with built in commands that serve the purpose of banning and kicking users. However, to compare moderation nowadays to how it was when servers first began? It's laughable!
Let's take a look first at TotalFreedom's community moderation. Note that this is in the point of view when I last held status, thus I'm unaware of how things have gone since then.
Moderation has gone way, way further beyond than a simple /ban and /kick system we've seen from the beginning of Minecraft. One example is a Moderator's mute- it's easy enough to block other users from chatting, but how about blocking them from every possible command that works with the chat?
The 'day-ban' a moderator gives has especially gone farther than a simple /ban system, or temporary bans as a whole! The command itself when I was last staff gave a range IP ban to their entire area, as well as a name-ban to that account. A command called /gadmin remains accessible as well that allows for even more customization- such as name or IP bans alone, or more specific punishments based on what I'm assuming to be UUID.
But how about moderation in the modern era? How far have we advanced since then? These systems have been at play for oh so long, after all!
While it's a questionable example, one game I'd like to point to is in Roblox- a group named "Soro's". Soro's holds hundreds of thousands of members and holds a system of moderation I haven't quite seen before from anyone else, with an entire web API allowing staff to view every log they could need, apply any punishment to a user, contact staff, and much more just through a simple few clicks on their web browser. Warnings, bans, kicks, they're all held in such a database that's been used for years now by their Community Moderator's.
Community moderation is certainly advancing, and it's something I'd like to study in the years to come as a community manager. Where will we go in this field, how advanced will moderation become?
This is why I'm making a post here today- I'd like to hear your thoughts on this topic.
- Do you have any examples of just how advanced moderation has become in the last few years?
- How commonplace will more advanced systems of moderation become?
- Will advanced moderation become necessary in the future?
- Where will we be headed towards as community moderation as a whole grows more and more?