Markful
Veteran Member
It’s good. And I’ll keep doing it better.
Posts: 413
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Post by Markful on Jul 18, 2020 13:23:36 GMT
Product of boredom. ¯\_(?)_/¯ Explanation of jumps 1 to 5:Jump 1: tdhh cobweb ladder+2 (trapdoor headhitter cobweb ladder +2)- Coord setup + precise mouse input and strafingJump 2: 1bm 4.0625b+0.375 (1 block momentum 4.0625 block jump +0.375)- Coord setup + complex keyboard inputs (going backwards and then forwards with a strafe key)Jump 3: 2x1 ladder+1 (w/ flower pot beforehand)- Headhitter timing + curve and strafe | it is possible to fall off the flower pot ladder due to impatienceJump 4: (specific momentum) 3.8125b+1 (3.8125 block jump +1)- Coord setup + shifting for 1 tick at the right tick to lose momentum (that is the reason why I did the jump in F5, to see if I crouched)Jump 5: 1b 3bcmm 4.375b (1 block 3-block ceiling momentum 4.375 block jump)- Coord setup + complex keyboard inputs (almost the same as jump 2)
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prince
Veteran Member
cool
Posts: 435
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Post by prince on Jul 18, 2020 20:57:41 GMT
I have no idea what any of this means but can you please create a parkour for me
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