Video
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An op's rights activist
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Post by Video on Jun 29, 2020 23:13:15 GMT
Many useful WorldEdit brush tools such as forest are currently blocked from operators' use, and I personally don't understand why we have them blocked.
This simple suggestion calls for most (if not all) WorldEdit brush tools to be unblocked once more.
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Post by DragonSlayer2189 on Jun 29, 2020 23:17:46 GMT
theres a few problems with this, some world edit brushes can cause rly bad lag to the server, and so if you have someone using them it will almost crash it. also i'm not sure if worldedits permission system lets you give people access to some brushes but not others or not. but either way, brushes can be used maliciously so i think that they are fine with being limited to mbs and up
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Post by Polaris Seltzeris on Jun 29, 2020 23:23:23 GMT
theres a few problems with this, some world edit brushes can cause rly bad lag to the server, and so if you have someone using them it will almost crash it. also i'm not sure if worldedits permission system lets you give people access to some brushes but not others or not. but either way, brushes can be used maliciously so i think that they are fine with being limited to mbs and up Anything we give players in WorldEdit "can be used maliciously". How will innocent use of a brush almost crash the server unless it wasn't optimized properly?
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Post by DragonSlayer2189 on Jun 29, 2020 23:35:51 GMT
theres a few problems with this, some world edit brushes can cause rly bad lag to the server, and so if you have someone using them it will almost crash it. also i'm not sure if worldedits permission system lets you give people access to some brushes but not others or not. but either way, brushes can be used maliciously so i think that they are fine with being limited to mbs and up Anything we give players in WorldEdit "can be used maliciously". How will innocent use of a brush almost crash the server unless it wasn't optimized properly? you can do your own custom 3d masks and deform expressions with brushes, thats about it, if you use a super complex expression it is possible to seriously lag the server
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Post by Polaris Seltzeris on Jun 29, 2020 23:37:13 GMT
Anything we give players in WorldEdit "can be used maliciously". How will innocent use of a brush almost crash the server unless it wasn't optimized properly? you can do your own custom 3d masks and deform expressions with brushes, thats about it, if you use a super complex expression it is possible to seriously lag the server Walking and breathing also almost crashes the server, what's your point? Stability sucks.
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CoolJWB
Veteran Member
Cool guys don't look back at explosions.
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Post by CoolJWB on Jun 30, 2020 0:09:10 GMT
The only large difference I can see between brushes and actual commands is that brushes are harder to trace in logs if the server crashes. If an OP binds a brush to an item and chooses to wait a few hours before they unleash their chaos it would take a lot of time to track them down (could even be impossible to track if done properly), this would not be possible with commands as they directly show in the latest logs at the bottom.
Changed to vouch if we can make WorldEdit log brush actions.
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Post by DragonSlayer2189 on Jun 30, 2020 0:10:53 GMT
The only large difference I can see between brushes and actual commands is that brushes are harder to trace in logs if the server crashes. If an OP binds a brush to an item and chooses to wait a few hours before they unleash their chaos it would take a lot of time to track them down (could even be impossible to track if done properly), this would not be possible with commands as they directly show in the latest logs at the bottom. I object for now but I don't think it will be too hard to make WorldEdit log brush actions in the future. world edit already logs any blocks changed by a brush
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Post by Polaris Seltzeris on Jun 30, 2020 0:11:44 GMT
The only large difference I can see between brushes and actual commands is that brushes are harder to trace in logs if the server crashes. If an OP binds a brush to an item and chooses to wait a few hours before they unleash their chaos it would take a lot of time to track them down (could even be impossible to track if done properly), this would not be possible with commands as they directly show in the latest logs at the bottom. I object for now but I don't think it will be too hard to make WorldEdit log brush actions in the future. Seems like a false problem to me, we already maintain forks of these plugins and a very, very easy change to simply put a log when a user makes a brush change.
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Alco RS11
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Post by Alco RS11 on Jun 30, 2020 5:47:36 GMT
I Vouch. If this doesn't work out, at least give unrestricted brushes to Master Builders as they're incredibly useful for building. If we give these to regular players, we should impose a method like potion spy in which we can see if a user used a brush (and if possible, where) enabling grief to be traced and allowing legit users to use what are generally useful building tools.
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Post by DragonSlayer2189 on Jun 30, 2020 5:56:26 GMT
I Vouch. If this doesn't work out, at least give unrestricted brushes to Master Builders as they're incredibly useful for building. If we give these to regular players, we should impose a method like potion spy in which we can see if a user used a brush (and if possible, where) enabling grief to be traced and allowing legit users to use what are generally useful building tools. 1) mbs already have it 2) use coreprotect
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StevenNL2000
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Post by StevenNL2000 on Jun 30, 2020 10:56:43 GMT
The only reason these were blocked is because they were not logged. If that is now fixed, there is no longer a reason to consider keeping them blocked.
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miwo
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Post by miwo on Jun 30, 2020 10:59:59 GMT
Vouch
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_Windows
Club 4000 Member
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Post by _Windows on Jun 30, 2020 13:00:16 GMT
The only reason these were blocked is because they were not logged. If that is now fixed, there is no longer a reason to consider keeping them blocked. Last I tested it, WorldEdit brushes get logged by CoreProtect.
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Post by ???DaddyIndica on Jun 30, 2020 13:07:07 GMT
The only reason these were blocked is because they were not logged. If that is now fixed, there is no longer a reason to consider keeping them blocked. Last I tested it, WorldEdit brushes get logged by CoreProtect. Worldedit brushes are logged by coreprotect, and also shouldn’t harm the server much unless they’re being heavily spammed and if AWE is enabled (which it should be, it definitely changes how the brush works) It will buff out any lag that comes from spamming it, it should at least. Source: huge terrain projects with brush cyl and brush smooth.
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prince
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cool
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Post by prince on Jul 5, 2020 8:50:33 GMT
Vouch, w/e brushes can now be logged to coreprotect.
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