97
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RIP Telnet
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Post by 97 on Jun 24, 2020 14:37:59 GMT
A large schematic pasted in has a 70% chance of lagging and crashing the server, resulting in some data loss. We need to fix this as WorldEdit just keeps crashing the server over and over again, and it's very annoying. Reasons: - Happens Too Frequently
- Data Loss (After a crash, the server goes back to the last console save)
- Annoying To Players
- There is 0 stacktrace or output in the logs (Therefore you can't tell exactly what caused it)
Worldedit isn't perfect, but if it's to the point where it just crashes like this then something needs to be done.
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elmon
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fionn sucks
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Post by elmon on Jun 24, 2020 14:43:46 GMT
What does 'fix worldedit' even mean? Worldedit used to crash the server from worldedits that weren't even that big, it can sustain a lot more now due to async but of course it can't handle everything. This is why we tell people to request permission before doing large worldedits.
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97
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Post by 97 on Jun 24, 2020 15:05:17 GMT
Fix worldedit so it doesn't crash easily is what I meant.
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Post by DragonSlayer2189 on Jun 24, 2020 15:35:00 GMT
Fix worldedit so it doesn't crash easily is what I meant. thats litterly why we have async, its not perfect but it crashes way less then any other option
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97
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RIP Telnet
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Post by 97 on Jun 24, 2020 15:43:21 GMT
thats litterly why we have async, its not perfect but it crashes way less then any other option Lately however it's been crashing more than usual, when normally the server just slows down a little bit. Thus why I'm suggesting we should try to see if it's some sort of error going on.
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StevenNL2000
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Post by StevenNL2000 on Jun 24, 2020 16:14:47 GMT
It's good to bring this to everyone's attention, but it doesn't really make sense as a suggestion: if you can improve something without removing any features, why would you ever not do it?
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Post by Telesphoreo on Jun 24, 2020 16:23:31 GMT
AWE needs to be updated I'm pretty sure
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Post by Polaris Seltzeris on Jun 24, 2020 19:17:18 GMT
I think everybody is assuming that it has to do with the development of plugins when I really don't think that's totally relevant here. WorldEdit has been developed for about as long as this server has been in existence (a decade) and I don't think it was built for servers to instantly go under if you do something slightly major, we need to be concerned with why our server is so weak and feeble that even with enhancements such as asynchronous updates it goes down when people touch it.
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Post by DragonSlayer2189 on Jun 24, 2020 20:00:54 GMT
thats litterly why we have async, its not perfect but it crashes way less then any other option Lately however it's been crashing more than usual, when normally the server just slows down a little bit. Thus why I'm suggesting we should try to see if it's some sort of error going on. i still havent seen it crash once from a big world edit
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Gommeh
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Post by Gommeh on Jun 25, 2020 1:39:10 GMT
Lately however it's been crashing more than usual, when normally the server just slows down a little bit. Thus why I'm suggesting we should try to see if it's some sort of error going on. i still havent seen it crash once from a big world edit Theoretically it is possible. As some of you may remember, before I was admin I was a troll here. One time I was working on a WorldEdit build that was around 50 blocks in size. I accidentally typed in 500 blocks instead for my radius, thus crashing the server and earning me a spot on the permban list. However we have come a long way since then, and I trust that AsyncWorldEdit is more than capable of handling any problems caused by WorldEdit.
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Post by Polaris Seltzeris on Jun 25, 2020 1:44:23 GMT
i still havent seen it crash once from a big world edit Theoretically it is possible. As some of you may remember, before I was admin I was a troll here. One time I was working on a WorldEdit build that was around 50 blocks in size. I accidentally typed in 500 blocks instead for my radius, thus crashing the server and earning me a spot on the permban list. However we have come a long way since then, and I trust that AsyncWorldEdit is more than capable of handling any problems caused by WorldEdit. WorldEdit has been developed for 10 years. The entire server crashing because 500 blocks were changes is absolutely ludicrous and means the server itself is broken to hell.
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Gommeh
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dammit ryan and rylie
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Post by Gommeh on Jun 25, 2020 1:46:55 GMT
Theoretically it is possible. As some of you may remember, before I was admin I was a troll here. One time I was working on a WorldEdit build that was around 50 blocks in size. I accidentally typed in 500 blocks instead for my radius, thus crashing the server and earning me a spot on the permban list. However we have come a long way since then, and I trust that AsyncWorldEdit is more than capable of handling any problems caused by WorldEdit. WorldEdit has been developed for 10 years. The entire server crashing because 500 blocks were changes is absolutely ludicrous and means the server itself is broken to hell. The radius I had selected was 500, and since the command I used was //replacenear, the amount of blocks affected would have actually been 785,398. (A = pi * radius ^2)
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Post by Polaris Seltzeris on Jun 25, 2020 1:49:44 GMT
WorldEdit has been developed for 10 years. The entire server crashing because 500 blocks were changes is absolutely ludicrous and means the server itself is broken to hell. The radius I had selected was 500, and since the command I used was //replacenear, the amount of blocks affected would have actually been 785,398. AsyncWorldEdit would be better in that case, but 785,398 still should not crash the entire server, especially with it.
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Post by DragonSlayer2189 on Jun 25, 2020 2:27:29 GMT
The radius I had selected was 500, and since the command I used was //replacenear, the amount of blocks affected would have actually been 785,398. AsyncWorldEdit would be better in that case, but 785,398 still should not crash the entire server, especially with it. this example was from a long while ago, and it was before we had done some major optimization, ergo it doesn't represent the current state of the server, to further exemplify this, a while ago I decided to clear out the underside of my plot, over 20 million blocks, didn't crash the server, only a little bit of lag, so ¯\_(?)_/¯
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Post by Polaris Seltzeris on Jun 25, 2020 2:29:38 GMT
AsyncWorldEdit would be better in that case, but 785,398 still should not crash the entire server, especially with it. this example was from a long while ago, and it was before we had done some major optimization, ergo it doesn't represent the current state of the server, to further exemplify this, a while ago I decided to clear out the underside of my plot, over 20 million blocks, didn't crash the server, only a little bit of lag, so ¯\_(?)_/¯ Clearly you have a different view from everybody else though, you always insist that how everything is right now is fine, but a thread like this is created once a week and everybody complains about how awful server stability is. I'm tempted to go with the fact that a thread like this being created every week for the past 2 years is an actual problem which "represents the current state of the server."
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