97
Veteran Member
RIP Telnet
Posts: 889
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Post by 97 on May 11, 2020 22:35:05 GMT
Players are starting to spam laggy fireworks. I propose we add an admin command called "fireworkspy"
It can be a carbon copy of /potspy as when a firework goes off, it will mark the location of it. This can also help when players are complaining about fireworks being spammed, you can turn it on and see who is doing it.
Now this doesn't have to always be turned on like commandspy does. You can simply turn it on when people are spamming fireworks or you simply want to see what fireworks are going off.
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elmon
Veteran Member
Asst. Server Liaison
fionn sucks
Posts: 1,476
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Post by elmon on May 11, 2020 22:38:45 GMT
Vouch
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burger
Registered
fionn is overated
Posts: 0
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Post by burger on May 11, 2020 22:59:46 GMT
Large Vouch.
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Post by Captainclimber on May 12, 2020 2:21:33 GMT
Vouch
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 12, 2020 2:38:45 GMT
Why not just make an automatic restriction on how many effects you put on a firework?
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97
Veteran Member
RIP Telnet
Posts: 889
| Likes: 679
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Post by 97 on May 12, 2020 2:42:02 GMT
Why not just make an automatic restriction on how many effects you put on a firework? This was a thing but it only let you add like 4 strings of effects. Now admins can toggle it off when you think it's a problem
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 12, 2020 2:48:39 GMT
Why not just make an automatic restriction on how many effects you put on a firework? This was a thing but it only let you add like 4 strings of effects. Now admins can toggle it off when you think it's a problem Ah okay. I think a solution to the lag would be this cmd and a cmd to do a serverwide firework useage stop such as /stopfw, so that admins can stop them and examine who did it as it may collide with other logs
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Post by DragonSlayer2189 on May 12, 2020 5:25:00 GMT
Already kinda exists if you see it do /toggle firework, and Bam problem solved
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Feueristic
Full Member
C'est la vie
Posts: 133
| Likes: 207
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Post by Feueristic on May 12, 2020 15:12:27 GMT
Vouch.
Would like to add /killall all and purging entities does not seem to work on already blasting fireworks.
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97
Veteran Member
RIP Telnet
Posts: 889
| Likes: 679
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Post by 97 on May 15, 2020 2:49:36 GMT
bump, because god forbid my suggestion being left in the dust
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 15, 2020 2:50:50 GMT
bump, because god forbid my suggestion being left in the dust firework effects dont even work anymore..
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 17, 2020 1:21:27 GMT
/toggle fireworks
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