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Post by Polaris Seltzeris on Feb 19, 2020 19:14:18 GMT
You've sort of missed the entire point. My point is that the question "do we want less players to have increased freedom, or more players to enjoy less freedom" is being asserted as the reality which determines our fate when there is more to this than meets the eye. You say at the end that answers should come from players who play the server rather than me, but if you have actually read my posts you'd notice that I haven't actually provided "the" answer to player retention, which makes it pretty intellectually dishonest for you to assert a false notion that I'm trying to "answer" essential questions. If anything, I'm bringing up these questions to expand the scope of this discussion so that we can consider all of the important factors that go into player retention rather than only worrying about how many people are voting for the server. I think that there is a problem that is preventing the server from having the type of popularity that it had years ago which goes further than just our advertising capabilities, and I think that it is not only ignorant but also dangerous to the server here to not consider all of the factors at play here that go into that problem. My point here is that I don't believe for a second that the only thing preventing TF from expanding is that not enough people are voting, or there isn't enough advertisement. Again I'm not pretending to know exactly what goes into this but I'm saying that we should put forth an effort as a community to figure out each possible factor, while trying to preserve the values & uniqueness of this server in doing so. I have a hard time believing that it's all about advertisement when we have been putting more pressure on advertisement & voting than we ever have in the past, but yet this is still a problem. So, the question would actually be, would we rather put all our chips into the basket of voting & advertisement, or should we experiment with multiple solutions (not excluding voting & advertisement) such as increasing player freedom or providing more features for players? We not only want to get players onto the server, but we also want to retain them, and that requires offering a great experience. Therefore, we should look into how we can not only bring more people in but also retain them and doing that will require more than what the scope of the conversation is limited to right now. The problem is that our old base as more or less moved on. Sure, we have legacy players stop in here and there, but our entire community will not, and let me make myself clear, WILL NOT, thrive much longer if we are contingent on bringing back what TF was, and the players that came with that. We need to focus on the future, and take what we did in the past, in stride. Sure, it may be a lack of freedom, but truthfully, for a decade old minecraft server, our exposure is extremely miniscule. We need to capitalize on our rich history, and do everything in our power to maintain our decade long streak of prowess. We need to focus on attracting a new playerbase, contingent on creating new history, not re-living the past. And, with the timely release of new social media exposure, SEO, youtube content creators, and more, we will, and I'll once again repeat myself, we WILL succeed in doing that. #TF2020 baby If you have a larger playerbase, but TF is no longer a freedom server, then was it worth it?
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Deleted
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Post by Deleted on Feb 19, 2020 21:07:55 GMT
The problem is that our old base as more or less moved on. Sure, we have legacy players stop in here and there, but our entire community will not, and let me make myself clear, WILL NOT, thrive much longer if we are contingent on bringing back what TF was, and the players that came with that. We need to focus on the future, and take what we did in the past, in stride. Sure, it may be a lack of freedom, but truthfully, for a decade old minecraft server, our exposure is extremely miniscule. We need to capitalize on our rich history, and do everything in our power to maintain our decade long streak of prowess. We need to focus on attracting a new playerbase, contingent on creating new history, not re-living the past. And, with the timely release of new social media exposure, SEO, youtube content creators, and more, we will, and I'll once again repeat myself, we WILL succeed in doing that. #TF2020 baby If you have a larger playerbase, but TF is no longer a freedom server, then was it worth it? TF will always be a freedom server. Substituting optional voting for simple cosmetic perks will not impact TF's freedom whatsoever. Fin de l'histoire, and to all a goodnight. ODT: Let's hold an official decision on VRS ?Robin
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miwo
Veteran Member
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Post by miwo on Feb 21, 2020 12:43:42 GMT
Do we want less players to have increased freedom, or more players to enjoy less freedom? Do we want TF to have sustained longevity at 10 players an hour? Or 40? Do we want those 10 players to have every non-destructive power under the sun, and not have them use the forums, discord, vote, and promote the growth of TF? You’re making the assumption that if we were to give away with these extra “liberties” that players have now, we’re going to have a sizeable increase in the average playercount from 10 players an hour to 40 players an hour. What do you base this assumption on? I play regularly on TF from time to time, and I can’t remember the last time that I thought it would be seriously worth my time to build on TF. Despite the name “Total Freedom” World Edit is vastly more blocked than ‘normal’ creative-build servers like Builder’s Refuge – How can you attract additional players when your server makes one of the prominent features of the game tedious compared to other servers? You can polish a turd all you want, but once people discover that it’s a stinking pile of shit, then you’re not going to keep their attention. In regards to your ideas for advertising Total Freedom: You mention YouTube – what is your specific idea behind this vague notion? You’ll make a trailer and put it on YouTube, then what? Are you going to beg bigger YouTubers to showcase the server for a small sum of money? What exactly are you going to spend the money (that I highly doubt will come) from people donating? Again, this discussion is centered on the wrong subject. It’s not advertising that’s the main issue for the declining player count for TF – it is A) MC becoming less popular (I am aware of the recent spike in players) and B) players not having a reason to play regularly on the server, when they can just as easily go to another creative server, RP server, SMP server etc. and get a much better experience. I know that you want to give players benefits for donating, but why would anybody want an additional perk on a server instead of donating the equal amount to Hypixel or another high-end MC server and receive ‘useful’ ranks that they always will benefit from? SEO will not fix the underlying issue of TOTAL FREEDOM not being a server that is listed in the top 3 of servers a player would play on, therefore not actually helping with increasing the player count. I say you should focus your attention on Wilee’s point of bettering the server. That way, you’re going to have a much easier time retaining players, than you are by smacking a trailer on YouTube. Give players a reason to mention the server to their friends and I highly believe that the player count will naturally increase, as was the case back in 2011-14 where the development of TFM was put into high-gear.
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Deleted
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Post by Deleted on Feb 21, 2020 17:17:04 GMT
Do we want less players to have increased freedom, or more players to enjoy less freedom? Do we want TF to have sustained longevity at 10 players an hour? Or 40? Do we want those 10 players to have every non-destructive power under the sun, and not have them use the forums, discord, vote, and promote the growth of TF? You’re making the assumption that if we were to give away with these extra “liberties” that players have now, we’re going to have a sizeable increase in the average playercount from 10 players an hour to 40 players an hour. What do you base this assumption on? I play regularly on TF from time to time, and I can’t remember the last time that I thought it would be seriously worth my time to build on TF. Despite the name “Total Freedom” World Edit is vastly more blocked than ‘normal’ creative-build servers like Builder’s Refuge – How can you attract additional players when your server makes one of the prominent features of the game tedious compared to other servers? You can polish a turd all you want, but once people discover that it’s a stinking pile of shit, then you’re not going to keep their attention. In regards to your ideas for advertising Total Freedom: You mention YouTube – what is your specific idea behind this vague notion? You’ll make a trailer and put it on YouTube, then what? Are you going to beg bigger YouTubers to showcase the server for a small sum of money? What exactly are you going to spend the money (that I highly doubt will come) from people donating? Again, this discussion is centered on the wrong subject. It’s not advertising that’s the main issue for the declining player count for TF – it is A) MC becoming less popular (I am aware of the recent spike in players) and B) players not having a reason to play regularly on the server, when they can just as easily go to another creative server, RP server, SMP server etc. and get a much better experience. I know that you want to give players benefits for donating, but why would anybody want an additional perk on a server instead of donating the equal amount to Hypixel or another high-end MC server and receive ‘useful’ ranks that they always will benefit from? SEO will not fix the underlying issue of TOTAL FREEDOM not being a server that is listed in the top 3 of servers a player would play on, therefore not actually helping with increasing the player count. I say you should focus your attention on Wilee’s point of bettering the server. That way, you’re going to have a much easier time retaining players, than you are by smacking a trailer on YouTube. Give players a reason to mention the server to their friends and I highly believe that the player count will naturally increase, as was the case back in 2011-14 where the development of TFM was put into high-gear. Advertising is 100% the problem. We have 0 exposure. MC isn't declining all too much in popularity, the main problem is a general urbanization of players onto fewer and fewer networks. Rofl2- SEO would 100% help the TF name, since we are in-fact going to be attracting 3rd party outlet based exposure. While your point about player to player interaction is somewhat valid, that interaction will only happen with a newer expanded base of players. As far as I'm concerned, our current player-base has been exacerbated by years of spectra-tic performance, owner transfers, and a general long haul. The players and staff of TF deserve new faces, and those new faces BnL don't appear out of thin air. You need to attract players, the hard reality, is that our daily active players have dwindled exponentially. Once we regain that solid repertoire once again, then, and only then, can we slow advertising exposure down, and rely on p2p exposure. But, to make this point crystal clear, this will only happen IFF we gain a resurgence in player count, and morale. End of discussion. No matter how many sophistiretarded words you and wilee throw, you will ultimately fail at bending this reality. I challenge you both to log-onto TotalFreedom (again, especially Wilee (please Wilee, join the server, we'd love to have you!)), as I do everyday without fail, and observe the player trends. Base your thoughts on that- our hyper-current reality, and not on assumptions from 2011-14 (as a player from 2014, I can personally vouch that the current state of this server is night and day as compared to TF back then). Bon Cerra. `+` Our player report for Q1 2020 comes out in 3 weeks. TF updated promo-video is completed, a voice-over is still needed. Please PM me if you've got a soothing voice, to get this voice-over hammered out. Cheers! (as always, PM me if you've got any further questions and concerns regarding anything and everything TotalFreedom).
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miwo
Veteran Member
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Post by miwo on Feb 21, 2020 17:52:34 GMT
You’re making the assumption that if we were to give away with these extra “liberties” that players have now, we’re going to have a sizeable increase in the average playercount from 10 players an hour to 40 players an hour. What do you base this assumption on? I play regularly on TF from time to time, and I can’t remember the last time that I thought it would be seriously worth my time to build on TF. Despite the name “Total Freedom” World Edit is vastly more blocked than ‘normal’ creative-build servers like Builder’s Refuge – How can you attract additional players when your server makes one of the prominent features of the game tedious compared to other servers? You can polish a turd all you want, but once people discover that it’s a stinking pile of shit, then you’re not going to keep their attention. In regards to your ideas for advertising Total Freedom: You mention YouTube – what is your specific idea behind this vague notion? You’ll make a trailer and put it on YouTube, then what? Are you going to beg bigger YouTubers to showcase the server for a small sum of money? What exactly are you going to spend the money (that I highly doubt will come) from people donating? Again, this discussion is centered on the wrong subject. It’s not advertising that’s the main issue for the declining player count for TF – it is A) MC becoming less popular (I am aware of the recent spike in players) and B) players not having a reason to play regularly on the server, when they can just as easily go to another creative server, RP server, SMP server etc. and get a much better experience. I know that you want to give players benefits for donating, but why would anybody want an additional perk on a server instead of donating the equal amount to Hypixel or another high-end MC server and receive ‘useful’ ranks that they always will benefit from? SEO will not fix the underlying issue of TOTAL FREEDOM not being a server that is listed in the top 3 of servers a player would play on, therefore not actually helping with increasing the player count. I say you should focus your attention on Wilee’s point of bettering the server. That way, you’re going to have a much easier time retaining players, than you are by smacking a trailer on YouTube. Give players a reason to mention the server to their friends and I highly believe that the player count will naturally increase, as was the case back in 2011-14 where the development of TFM was put into high-gear. Advertising is 100% the problem. We have 0 exposure. MC isn't declining all too much in popularity, the main problem is a general urbanization of players onto fewer and fewer networks. Rofl2- SEO would 100% help the TF name, since we are in-fact going to be attracting 3rd party outlet based exposure. While your point about player to player interaction is somewhat valid, that interaction will only happen with a newer expanded base of players. As far as I'm concerned, our current player-base has been exacerbated by years of spectra-tic performance, owner transfers, and a general long haul. The players and staff of TF deserve new faces, and those new faces BnL don't appear out of thin air. You need to attract players, the hard reality, is that our daily active players have dwindled exponentially. Once we regain that solid repertoire once again, then, and only then, can we slow advertising exposure down, and rely on p2p exposure. But, to make this point crystal clear, this will only happen IFF we gain a resurgence in player count, and morale. End of discussion. No matter how many sophistiretarded words you and wilee throw, you will ultimately fail at bending this reality. I challenge you both to log-onto TotalFreedom (again, especially Wilee (please Wilee, join the server, we'd love to have you!)), as I do everyday without fail, and observe the player trends. Base your thoughts on that- our hyper-current reality, and not on assumptions from 2011-14 (as a player from 2014, I can personally vouch that the current state of this server is night and day as compared to TF back then). Bon Cerra. `+` Our player report for Q1 2020 comes out in 3 weeks. TF updated promo-video is completed, a voice-over is still needed. Please PM me if you've got a soothing voice, to get this voice-over hammered out. Cheers! (as always, PM me if you've got any further questions and concerns regarding anything and everything TotalFreedom). How many dog dicks can you fit inside your seemingly tight asshole? Because it seems as though you have one too many at this point in time because it appears as though you get irritated when people come with contrasting views. Take one out of your anal cavity and quit resorting to childish retorts. Phaggot Why do you "challenge" me to log on to the server when I have regularly done so for the past decade, where I have witnessed the “downfall” as you might put it of the server. You never gave me any sort of reasoning behind your assumption that “advertising is 100% the problem” and you didn’t respond to my point about advertising being essentially uselss when the server itself is nowhere as enjoyable to play on when comparing aspects of TF to others. Building is far more enjoyable on other creative servers with plots, because you have essentially unlimited VoxelSniper, WorldEdit and Gobrush at your disposal, unlike what is now the case for TF. Any other server that has SMP in the title is also far better for that purpose than TF, as are any other minigame server when compared to TF. Answer me this instead of trying to ridicule Wilee and I for “sophistiretarded” speech – why would I want to join Total Freedom at this stage? What would the server offer me that another server can’t provide in a better manner? Because I can hardly think of a reason other than the community itself. You say that the general problem is that there is an urbanization (sophistiretard!!!) of players onto bigger servers – how would you combat this issue with advertising? Because I would be inclined to say that there are ‘bigger’ servers than ours that spend more on advertising but have shitty results. You have yet to showcase any evidence on the matter of advertising being the main factor for TF’s declining playerbase over the years. Instead of spouting vague terms like “SEO” and saying that it would 100% help the TF name, perhaps you should explain as to why it would help and in what way you want to “optimize” the advertising for TF on Google lmao. You can’t say that once we “regain that solid repertoire” (sophistiretard!!!) of players once again we will be able to move forward in a positive direction, considering the fact that the players have no reason to stay on the server, which coincidentally was one of my main points in my earlier response. Advertising doesn’t help when what you advertise is sub-par to what they already know they can get. Perhaps you should fix the glarnig problems with the server in regards to building, SMP, minigames etc instead of advertising it before this has been done. “No matter how many sophistiretarded words you and wilee throw, you will ultimately fail at bending this reality.” What is this reality that I have trouble coming to terms with? I am well aware that TF at one point (for like 1-2 years) had 30-50 players online consecutively throughout the months, but I also am aware of the fact (unlike you it seems) that the game is not as popular as it used to be (see: imgur.com/Yqpzbh4 which shows the trends for the term “Minecraft” on Google). How can you compare the current state of Total Freedom with it’s “former glory” from 2011 to 14 when you say you joined in 14?. This “ hyper-current reality,” ( sophistiretarded!!!) you speak of doesn’t actually seem to allign with reality, when you take into account the fact that you have to rebut any of my points and instead having to turn to asinine attacks and repeating your original point over and over again. I certainly expect to see great things from you since you speak so highly of the effects that advertising will have on the dwindling playerbase on the server. I wish you good luck. Ending point: How will you use the huge sums of money that you expect to gain from player donations to TF? You have yet to answer this question. Cheers
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Deleted
Deleted Member
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Post by Deleted on Feb 21, 2020 18:02:55 GMT
Advertising is 100% the problem. We have 0 exposure. MC isn't declining all too much in popularity, the main problem is a general urbanization of players onto fewer and fewer networks. Rofl2- SEO would 100% help the TF name, since we are in-fact going to be attracting 3rd party outlet based exposure. While your point about player to player interaction is somewhat valid, that interaction will only happen with a newer expanded base of players. As far as I'm concerned, our current player-base has been exacerbated by years of spectra-tic performance, owner transfers, and a general long haul. The players and staff of TF deserve new faces, and those new faces BnL don't appear out of thin air. You need to attract players, the hard reality, is that our daily active players have dwindled exponentially. Once we regain that solid repertoire once again, then, and only then, can we slow advertising exposure down, and rely on p2p exposure. But, to make this point crystal clear, this will only happen IFF we gain a resurgence in player count, and morale. End of discussion. No matter how many sophistiretarded words you and wilee throw, you will ultimately fail at bending this reality. I challenge you both to log-onto TotalFreedom (again, especially Wilee (please Wilee, join the server, we'd love to have you!)), as I do everyday without fail, and observe the player trends. Base your thoughts on that- our hyper-current reality, and not on assumptions from 2011-14 (as a player from 2014, I can personally vouch that the current state of this server is night and day as compared to TF back then). Bon Cerra. `+` Our player report for Q1 2020 comes out in 3 weeks. TF updated promo-video is completed, a voice-over is still needed. Please PM me if you've got a soothing voice, to get this voice-over hammered out. Cheers! (as always, PM me if you've got any further questions and concerns regarding anything and everything TotalFreedom). How many dog dicks can you fit inside your asshole? Because it seems as though you have one too many at this point in time because it appears as though you get irritated when people come with contrasting views. Take one out of your anal cavity and quit resorting to childish retorts. Phaggot Why do you "challenge" me to log on to the server when I have regularly done so for the past decade, where I have witnessed the “downfall” as you might put it of the server. You never gave me any sort of reasoning behind your assumption that “advertising is 100% the problem” and you didn’t respond to my point about advertising being essentially uselss when the server itself is nowhere as enjoyable to play on when comparing aspects of TF to others. Building is far more enjoyable on other creative servers with plots, because you have essentially unlimited VoxelSniper, WorldEdit and Gobrush at your disposal, unlike what is now the case for TF. Any other server that has SMP in the title is also far better for that purpose than TF, as are any other minigame server when compared to TF. Answer me this instead of trying to ridicule Wilee and I for “sophistiretarded” speech – why would I want to join Total Freedom at this stage? What would the server offer me that another server can’t provide in a better manner? Because I can hardly think of a reason other than the community itself. You say that the general problem is that there is an urbanization (sophistiretard!!!) of players onto bigger servers – how would you combat this issue with advertising? Because I would be inclined to say that there are ‘bigger’ servers than ours that spend more on advertising but have shitty results. You have yet to showcase any evidence on the matter of advertising being the main factor for TF’s declining playerbase over the years. Instead of spouting vague terms like “SEO” and saying that it would 100% help the TF name, perhaps you should explain as to why it would help and in what way you want to “optimize” the advertising for TF on Google lmao. You can’t say that once we “regain that solid repertoire” (sophistiretard!!!) of players once again we will be able to move forward in a positive direction, considering the fact that the players have no reason to stay on the server, which coincidentally was one of my main points in my earlier response. Advertising doesn’t help when what you advertise is sub-par to what they already know they can get. “No matter how many sophistiretarded words you and wilee throw, you will ultimately fail at bending this reality.” What is this reality that I have trouble coming to terms with? I am well aware that TF at one point (for like 1-2 years) had 30-50 players online consecutively throughout the months, but I also am aware of the fact (unlike you it seems) that the game is not as popular as it used to be (see: imgur.com/Yqpzbh4 which shows the trends for the term “Minecraft” on Google). How can you compare the current state of Total Freedom with it’s “former glory” from 2011 to 14 when you say you joined in 14?. This “ hyper-current reality,” ( sophistiretarded!!!) you speak of doesn’t actually seem to allign with reality, when you take into account the fact that you have to rebut any of my points and instead having to turn to asinine attacks and repeating your original point over and over again. I certainly expect to see great things from you since you speak so highly of the effects that advertising will have on the dwindling playerbase on the server. I wish you good luck. Ending point: How will you use the huge sums of money that you expect to gain from player donations to TF? You have yet to answer this question. Cheers Your question was answered months ago- please take the time to view the TFMGA strategy in the ad. section, we outline all the things we plan on spending money on. To save yourself, and the viewers of this post some TL:DR heavy reading, I'll take the time to abv. what we plan to spend money on: 85% will go into YouTube/Twitch exposure (this % will drastically decrease as our daily engaged player tally or DEPT, increases, as aforementioned.) 5% will go into SEO/misc. 10% will go into statistic based programs such as clockify, LRM, bStats, etc. to measure activity/engagement data (staff, players), and additional PR-data. cheers!
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miwo
Veteran Member
Posts: 597
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Post by miwo on Feb 21, 2020 18:09:05 GMT
How many dog dicks can you fit inside your asshole? Because it seems as though you have one too many at this point in time because it appears as though you get irritated when people come with contrasting views. Take one out of your anal cavity and quit resorting to childish retorts. Phaggot Why do you "challenge" me to log on to the server when I have regularly done so for the past decade, where I have witnessed the “downfall” as you might put it of the server. You never gave me any sort of reasoning behind your assumption that “advertising is 100% the problem” and you didn’t respond to my point about advertising being essentially uselss when the server itself is nowhere as enjoyable to play on when comparing aspects of TF to others. Building is far more enjoyable on other creative servers with plots, because you have essentially unlimited VoxelSniper, WorldEdit and Gobrush at your disposal, unlike what is now the case for TF. Any other server that has SMP in the title is also far better for that purpose than TF, as are any other minigame server when compared to TF. Answer me this instead of trying to ridicule Wilee and I for “sophistiretarded” speech – why would I want to join Total Freedom at this stage? What would the server offer me that another server can’t provide in a better manner? Because I can hardly think of a reason other than the community itself. You say that the general problem is that there is an urbanization (sophistiretard!!!) of players onto bigger servers – how would you combat this issue with advertising? Because I would be inclined to say that there are ‘bigger’ servers than ours that spend more on advertising but have shitty results. You have yet to showcase any evidence on the matter of advertising being the main factor for TF’s declining playerbase over the years. Instead of spouting vague terms like “SEO” and saying that it would 100% help the TF name, perhaps you should explain as to why it would help and in what way you want to “optimize” the advertising for TF on Google lmao. You can’t say that once we “regain that solid repertoire” (sophistiretard!!!) of players once again we will be able to move forward in a positive direction, considering the fact that the players have no reason to stay on the server, which coincidentally was one of my main points in my earlier response. Advertising doesn’t help when what you advertise is sub-par to what they already know they can get. “No matter how many sophistiretarded words you and wilee throw, you will ultimately fail at bending this reality.” What is this reality that I have trouble coming to terms with? I am well aware that TF at one point (for like 1-2 years) had 30-50 players online consecutively throughout the months, but I also am aware of the fact (unlike you it seems) that the game is not as popular as it used to be (see: imgur.com/Yqpzbh4 which shows the trends for the term “Minecraft” on Google). How can you compare the current state of Total Freedom with it’s “former glory” from 2011 to 14 when you say you joined in 14?. This “ hyper-current reality,” ( sophistiretarded!!!) you speak of doesn’t actually seem to allign with reality, when you take into account the fact that you have to rebut any of my points and instead having to turn to asinine attacks and repeating your original point over and over again. I certainly expect to see great things from you since you speak so highly of the effects that advertising will have on the dwindling playerbase on the server. I wish you good luck. Ending point: How will you use the huge sums of money that you expect to gain from player donations to TF? You have yet to answer this question. Cheers Your question was answered months ago- please take the time to view the TFMGA strategy in the ad. section, we outline all the things we plan on spending money on. To save yourself, and the viewers of this post some TL:DR heavy reading, I'll take the time to abv. what we plan to spend money on: 85% will go into YouTube/Twitch exposure (this % will drastically decrease as our daily engaged player tally or DEPT, increases, as aforementioned.) 5% will go into SEO/misc. 10% will go into statistic based programs such as clockify, LRM, bStats, etc. to measure activity/engagement data (staff, players), and additional PR-data. Please elaborate on how you will use "YouTube/Twitch exposure" - are you going to gift PewDiePie $5 and have him review TotalFreedom? Why do you need 5% of the nonexistent donations going to SEO and misc (whatever that means)? Are you going to hire a professional? Are you doing it yourself, if so, why do you need money to do it? The last 10% - as far as I know both bStats and clockify are free to use, no? Where does the money go?
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square
Veteran Member
Asst. Creative Designer
Posts: 1,294
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Post by square on Feb 21, 2020 18:16:13 GMT
Your question was answered months ago- please take the time to view the TFMGA strategy in the ad. section, we outline all the things we plan on spending money on. To save yourself, and the viewers of this post some TL:DR heavy reading, I'll take the time to abv. what we plan to spend money on: 85% will go into YouTube/Twitch exposure (this % will drastically decrease as our daily engaged player tally or DEPT, increases, as aforementioned.) 5% will go into SEO/misc. 10% will go into statistic based programs such as clockify, LRM, bStats, etc. to measure activity/engagement data (staff, players), and additional PR-data. Please elaborate on how you will use "YouTube/Twitch exposure" - are you going to gift PewDiePie $5 and have him review TotalFreedom? Why do you need 5% of the nonexistent donations going to SEO and misc (whatever that means)? Are you going to hire a professional? Are you doing it yourself, if so, why do you need money to do it? The last 10% - as far as I know both bStats and clockify are free to use, no? Where does the money go? also keep in mind that our playerbase is mostly comprised of 6-11 year olds who wouldn't be able to donate so if we were to get money in the first place it wouldn't be much at all
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Deleted
Deleted Member
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Post by Deleted on Feb 21, 2020 18:16:19 GMT
Your question was answered months ago- please take the time to view the TFMGA strategy in the ad. section, we outline all the things we plan on spending money on. To save yourself, and the viewers of this post some TL:DR heavy reading, I'll take the time to abv. what we plan to spend money on: 85% will go into YouTube/Twitch exposure (this % will drastically decrease as our daily engaged player tally or DEPT, increases, as aforementioned.) 5% will go into SEO/misc. 10% will go into statistic based programs such as clockify, LRM, bStats, etc. to measure activity/engagement data (staff, players), and additional PR-data. Please elaborate on how you will use "YouTube/Twitch exposure" - are you going to gift PewDiePie $5 and have him review TotalFreedom? Why do you need 5% of the nonexistent donations going to SEO and misc (whatever that means)? Are you going to hire a professional? Are you doing it yourself, if so, why do you need money to do it? The last 10% - as far as I know both bStats and clockify are free to use, no? Where does the money go? In TFMGA we outline how we plan to pay relatively small youtubers and twitch streamers (a lot of them), some $$ to play on TF, to re-fire the preverbal new-player fire that burnt out a long, long time ago. We currently use bStats, and clockify, but hooks such as LRM, TTPR, and Kerm (which I currently have a license from my work), are far from it. We will do SEO ourself, or perhaps, we will hire someone, either or, that's far from the entire category- additionally under the misc. category will go $ allocations to small bloggers, MCM ads, and various discord server ads.
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Deleted
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Post by Deleted on Feb 21, 2020 18:17:15 GMT
Please elaborate on how you will use "YouTube/Twitch exposure" - are you going to gift PewDiePie $5 and have him review TotalFreedom? Why do you need 5% of the nonexistent donations going to SEO and misc (whatever that means)? Are you going to hire a professional? Are you doing it yourself, if so, why do you need money to do it? The last 10% - as far as I know both bStats and clockify are free to use, no? Where does the money go? also keep in mind that our playerbase is mostly comprised of 6-11 year olds who wouldn't be able to donate so if we were to get money in the first place it wouldn't be much at all Who said we are relying on donations? Miwo really pulled that out of thin air. I've allocated $600+ from my own funds... Donations will be minuscule, but nonetheless, welcomed.
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square
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Asst. Creative Designer
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Post by square on Feb 21, 2020 18:22:59 GMT
also keep in mind that our playerbase is mostly comprised of 6-11 year olds who wouldn't be able to donate so if we were to get money in the first place it wouldn't be much at all Who said we are relying on donations? Miwo really pulled that out of thin air. I've allocated $600+ from my own funds... Donations will be minuscule, but nonetheless, welcomed. for advertising? i don't think we're pulling dollars out of thin air here and i doubt for a advertisement big enough to raise our players from 3-10 ops an hour to 10-30 ops an hour isn't going to be that easy especially when we have no actual incentive for people to play (as miwo and wilee explained) due to the limit of commands and mass amounts of people who want to ruin the fun? we can't "capitalize on our history" if our world edit or actual entertainment is dogshit, can we? hey, my house has been griefed 3 times but atleast this server was up for a while! edit: also, i appreciate the fact you've got $600 from your own funds - jesus
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miwo
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Post by miwo on Feb 21, 2020 18:25:50 GMT
Please elaborate on how you will use "YouTube/Twitch exposure" - are you going to gift PewDiePie $5 and have him review TotalFreedom? Why do you need 5% of the nonexistent donations going to SEO and misc (whatever that means)? Are you going to hire a professional? Are you doing it yourself, if so, why do you need money to do it? The last 10% - as far as I know both bStats and clockify are free to use, no? Where does the money go? In TFMGA we outline how we plan to pay relatively small youtubers and twitch streamers (a lot of them), some $$ to play on TF, to re-fire the preverbal new-player fire that burnt out a long, long time ago. We currently use bStats, and clockify, but hooks such as LRM, TTPR, and Kerm (which I currently have a license from my work), are far from it. We will do SEO ourself, or perhaps, we will hire someone, either or, that's far from the entire category- additionally under the misc. category will go $ allocations to small bloggers, MCM ads, and various discord server ads. Do you sincerely expect these funds to come from the playerbase of TF; or are you going to self-fund this experiment as you noted in respnose to Square? Wouldn't it just be wiser to get a proper post on Planet Minecraft (if people even use that nowadays) and similar outlets for Minecraft? Unless you plan to pay small youtubers (I presume you mean 2500-10000 subs) $50-100 a promotion, then I don't really see how your plan is going to come into frutiion? Like, if you're serious about spending $600 on this shitty server then perhaps you should spend any additional funds on a different project. I don't really see a clear way for a good ROI on your part my homie
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Deleted
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Post by Deleted on Feb 21, 2020 18:32:27 GMT
this literally went from an OPs idea to gay porn
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miwo
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Post by miwo on Feb 21, 2020 18:33:14 GMT
this literally went from an OPs idea to gay porn I raise my hand in agreement with this player's approval of gay porn in this thread.
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WaaiFu
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haha floating heart goes brrr
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Post by WaaiFu on Feb 21, 2020 19:38:21 GMT
Object on the tab colors vouch on the rest
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