Deleted
Deleted Member
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Post by Deleted on Feb 11, 2020 7:08:17 GMT
I feel like there isn't a good way to "prevent lag machines" at all without doing damage to freedom on the server, unless the developers are capable of doing pattern recognition on blocks to detect certain redstone contraptions which is a level of complications that nobody wants to get into. Technically I would say that this is a problem that the Minecraft developers themselves should fix but this server is more of a significant victim to this sort of thing. Honestly the best way to work around this since there's no good way to directly fix it is to just have admin teams which literally just patrol the server for redstone. It sounds really sucky but it would work better than any technological solution if certain admins incorporated it into their routines, literally just have a system where admins are able to teleport to any area with redstone and all they do is look at it and see if it's a lag machine then manually get rid of it without their clients freezing up somehow. Why didn't anyone think of this before? Idea 2 is no longer used
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zeseryu
Veteran Member
Admin Officer
ops rights activist
Posts: 1,181
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Post by zeseryu on Feb 11, 2020 8:19:49 GMT
I feel like there isn't a good way to "prevent lag machines" at all without doing damage to freedom on the server, unless the developers are capable of doing pattern recognition on blocks to detect certain redstone contraptions which is a level of complications that nobody wants to get into. Technically I would say that this is a problem that the Minecraft developers themselves should fix but this server is more of a significant victim to this sort of thing. Honestly the best way to work around this since there's no good way to directly fix it is to just have admin teams which literally just patrol the server for redstone. It sounds really sucky but it would work better than any technological solution if certain admins incorporated it into their routines, literally just have a system where admins are able to teleport to any area with redstone and all they do is look at it and see if it's a lag machine then manually get rid of it without their clients freezing up somehow. Why didn't anyone think of this before? Idea 2 is no longer used This is basically how we already deal with lagmachines. We halt activity and start tp'ing to operators attempting to find the cause
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?Robin
Club 4000 Member
caleb get off of tf
Posts: 8,027
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Post by ?Robin on Feb 11, 2020 8:54:35 GMT
I feel like there isn't a good way to "prevent lag machines" at all without doing damage to freedom on the server, unless the developers are capable of doing pattern recognition on blocks to detect certain redstone contraptions which is a level of complications that nobody wants to get into. Technically I would say that this is a problem that the Minecraft developers themselves should fix but this server is more of a significant victim to this sort of thing. Honestly the best way to work around this since there's no good way to directly fix it is to just have admin teams which literally just patrol the server for redstone. It sounds really sucky but it would work better than any technological solution if certain admins incorporated it into their routines, literally just have a system where admins are able to teleport to any area with redstone and all they do is look at it and see if it's a lag machine then manually get rid of it without their clients freezing up somehow. Why didn't anyone think of this before? Idea 2 is no longer used he basically explained an average way to administrate?
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Post by Polaris Seltzeris on Feb 11, 2020 22:23:29 GMT
Why didn't anyone think of this before? Idea 2 is no longer used This is basically how we already deal with lagmachines. We halt activity and start tp'ing to operators attempting to find the cause Except that isn't foolproof because they are likely to just leave the area after putting a lag machine there.
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Deleted
Deleted Member
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Post by Deleted on Feb 13, 2020 8:14:55 GMT
Lag machines are not hard to manage. Since a player always has to be rendering it for it to actually work, admins can just teleport around and find whatever it is pretty quickly. There's also a dedicated command to block redstone. The real issue here is the lagswitches that some people use - those cause the server to basically freeze which prevents admins from doing anything. The solution to those would be a packet limiter.
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_Windows
Club 4000 Member
Posts: 7,881
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Post by _Windows on Feb 13, 2020 14:35:15 GMT
We need a plugin that can find laggy chunks, and to limit packet spam. That is all we really need to fix this issue.
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