Feueristic
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C'est la vie
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Post by Feueristic on Jan 28, 2020 18:34:35 GMT
Just about today, some person got sactioned for "potion spamming". While I don't doubt that pot-spam is a smite-able offense, the person in question supposedly only threw 2-3 potions. The rule in said question was under Section 3:
j. Using entities like potions, snowballs, arrows, eggs, etc to nuisance other players such as spamming them (use of potions could also be a Section 1 or 2 offense depending what's used)
Obviously, people use potion effects to annoy people at all times and of course spamming potions can also annoy people fairly well. Fair is fair. However, in execution, more people usually is smitten simply because potion is spammed. Mind you that the potion spam may not be targeted at anyone, and thus, does not cause "nuisance [to] other players". This is said to be that each potion thrown will be logged by admin's chats. Potion spamming, therefore, will spam admin's chats. These scenarios adds up to a few questions coming to mind:
1. Why do we log potions like we do? 2. Do we log snowballs, arrows, eggs like we log potions? If not, why is it different if the rule in said question treated all as the same (entity spamming to annoy)? 3. What defines is it a spam or not? In rapid succession? Total amount thrown? 4. Should the system be changed to better fit the actual rule(3j)? How to do so if yes, or why not?
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Deleted
Deleted Member
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Post by Deleted on Jan 28, 2020 18:42:23 GMT
idk how much lag it causes if it causes lag but you have to remember that players spamming snowballs potions etc may not like you said be aimed to annoy but rather aimed to cause lag.
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Alco RS11
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Post by Alco RS11 on Jan 28, 2020 18:43:00 GMT
Here are some points of view based on my own observations as an administrator. Other people may have entirely different opinions but these are my own conclusions. 1. PotionSpy can be useful for finding people who throw troll pots - if a user is suspected of using troll pots, the coordinates where it was used is displayed.
2. Arrows, Eggs, etc. are not logged. Potions can be used to troll people (deathpots, trollpots, etc.) so by logging them, you can determine where a potion was dropped and can potentially trace it back to someone.
3. Spam can be extremely rapid succession (most examples I see). Rapid succession can also play into amount thrown because you throw a whole lot more by throwing them fast.
4. The rule is fine as-is because people can spam to annoy players which is the most common thing I see being done. Not just spamming in the middle of nowhere without anyone around due to boredom.
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StevenNL2000
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Post by StevenNL2000 on Jan 28, 2020 18:58:27 GMT
Potion logging was added when death potions were still a thing, which were worth a GTFO or even a permban for being used at all; they are what "use of potions could also be a Section 1 or 2 offense depending what's used" refers to.
The meaning of "spam" in this rule can be more accurately described as "flooding", so too many in too little time. The total amount by itself is never an indicator of spam: I have over 5500 posts on the forum, yet I have never spammed it.
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Post by Captainclimber on Jan 29, 2020 5:28:02 GMT
Couldn't potionspy be modified though? I tend to keep it off when administrating because each pot thrown takes up like 4 lines of chat. Couldn't we reduce it to 1 or at least 2 lines?
Edit: Did not realize it was only two lines.
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zeseryu
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Admin Officer
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Post by zeseryu on Jan 29, 2020 6:26:51 GMT
Couldn't potionspy be modified though? I tend to keep it off when administrating because each pot thrown takes up like 4 lines of chat. Couldn't we reduce it to 1 or at least 2 lines? One potion takes up only 2 lines. I still think we can reduce the text though. SPLASH_POTION is redundant. You also do not need the cords or world.
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_Windows
Club 4000 Member
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Post by _Windows on Jan 30, 2020 2:03:31 GMT
Couldn't potionspy be modified though? I tend to keep it off when administrating because each pot thrown takes up like 4 lines of chat. Couldn't we reduce it to 1 or at least 2 lines? One potion takes up only 2 lines. I still think we can reduce the text though. SPLASH_POTION is redundant. You also do not need the cords or world. You could always use the formatting feature of highlighting the text to show more detail. Then you can hover over it to see coords and such.
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Feueristic
Full Member
C'est la vie
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Post by Feueristic on Jan 31, 2020 9:47:19 GMT
I'm glad we got some discussion.
From what I've read here, it feels like PotionSpy wasn't about punishing people because of spamming potions (no matter the aim), yes? It probably shouldn't really log every potion thrown. Could probably rely on players to report if people were to spam potions (or any entity for that matter) in order to annoy. Instead of the system we have right now, it could probably shorten to alert admins only when the potion is suspicious (to counter death-pots, if it still exists) or it's thrown in a rather rapid pace. And rather than logging every single potion throwing instance, we can simply make it such that each player can only trigger the alert once in an interval(1s, 3s, 10s you name it).
And I don't suppose coordinates are required? Admins can just teleport to whoever threw the potion. Rather it should be like death messages item display that you can hover over and you can see the item like seeing it in inventories.
Just my 2 cents. Dunno how it'll work in execution or how to make the plugin itself.
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