Post by Simpson_Manor on Oct 22, 2019 9:20:39 GMT
When the player is killed or recently joined, he/she will be protected from killers for 15 or 20 seconds to prevent spawnkill. The current player cannot kill the killers in survival while in protection mode until when the timer expired (auto godmode?), you can still kill them by potions but they must be patched.
If the player is in impostor at join, Godmode will automatically enabled. As soon, it will autoheal and disable godmode automatically and set gamemode to creative for the player when he/she is verified that he/she's not impostor (clearing effects if someone threw the splash/lingering (troll) pots to him/her already). I think thats stupid. But... this is also to prevent spawnkill and/or unwanted pvp.
Breaking chests and barrels won't drop items, to prevent fps or tps lag.
Remove the location coordinates in /whois cmd by modifying Essentials or TFM code. Since some of coordinates commands are blocked, player's can still see someone coordinates by that cmd.
Enable the chat color codes for OPs. Why not exclude some of them that are against the rules by blocking 'em (like &0, &k, &n, etc...)? Players can only use /me to type color messages in the chat but they should enabled in normal chat too...
Block nether portal entitiy in W/E. Its used to trap players but they can't chat anything or type any commands.
Commands will be delay for 1/2 seconds.
/spawnmob must be blocked. Hundred tons of mobs = server lag.
Server Chat Translator (ex: www.spigotmc.org/resources/translator.59799/).
This server should be blocked in Russia. 75% of ones could grief their player builds using their hands or w/e, and anyways they can't understand or speak english fluently. Sometimes, russians are dumb to read rules or either for example like:
Your friend is banned for Griefing, but later he/she asks you that he/she is feel sorry for the server by sending to staffs in chat to get unbanned or your friend will be gone from the server. But staffs doesn't care about it unless he'll/she'll make sure creating his/her ban appeal by himself/herself.
Thats why, the server should be banned in Russia. If they are good players and didn't break any rules, they had to use VPNs but its stupid :////
If the suggestion no.5 isn't applied, a good idea is to remove any lines such as &k and illegal color codes inside the player message before it sends through the chat.
For example, when you write "&k&0Hello,&r &b&nWorld!" using the cmd /me and trying to send it, a plugin will do first by detecting color codes that against the rules in player's message. If the plugin found the &k, &0, and &n line(s), it will remove it by itself before it sends in the chat without messing up or ruining the message. When its done, it will show up the edited message with cyan color on "World!" word and illegal 3 color codes that we mentioned are removed. It now shows: Hello, World!. The hello word thingy is colored purple because /me cmd is present, so theres no color codes before the word, since the plugin removed &0 line its still purple. If its name then it will match the default OP color, and if its tag then it will be white.
(This is same for names and tags, you can still see the original by looking at #server-chat.)
Block the cracked Catholic_Mario names like Seth when joining with a name or changing nickname.
Have you heard about Lag machines right?
So, if the tps goes down around 0-15, a server will automatically halt the server (and/or block redstones just in case.) to prevent lag. This is useful for add the suggestion if none admins online or they're afk! You can also add the broadcast after it, saying "&cTPS lag detected. Attempting to halt the server and also unloading chunks..."
This is same for entities if suggestion no.8 isn't applied. If entities are having tons of numbers (for example over 50.), a server will also automatically clear entities and mobs if needed. You can also add the broadcast too after it, saying "&cA lot of number of entities detected. Clearing entities/mobs...". If its spammed, the command /spawnmob will be blocked.
There might be some exploit which allows players to set their spawnpoint for everyone, /spawnpoint {*}?
Like this: (A player just set the spawnpoint at nowhere location for 11+ players, while there is no admins.)
But admins ignored it, they didn't any smite/ban the players who already did that.
If everyone is chunkbanned, they'll automatically tp to the spawn if server can.
Spawn can get chunkbanned, so i suggest they'll automatically random tp to somewhere far away from the spawn.
Omg developers please add this if its possible :[
If the player is in impostor at join, Godmode will automatically enabled. As soon, it will autoheal and disable godmode automatically and set gamemode to creative for the player when he/she is verified that he/she's not impostor (clearing effects if someone threw the splash/lingering (troll) pots to him/her already). I think thats stupid. But... this is also to prevent spawnkill and/or unwanted pvp.
Breaking chests and barrels won't drop items, to prevent fps or tps lag.
Remove the location coordinates in /whois cmd by modifying Essentials or TFM code. Since some of coordinates commands are blocked, player's can still see someone coordinates by that cmd.
Enable the chat color codes for OPs. Why not exclude some of them that are against the rules by blocking 'em (like &0, &k, &n, etc...)? Players can only use /me to type color messages in the chat but they should enabled in normal chat too...
Block nether portal entitiy in W/E. Its used to trap players but they can't chat anything or type any commands.
Commands will be delay for 1/2 seconds.
/spawnmob must be blocked. Hundred tons of mobs = server lag.
Server Chat Translator (ex: www.spigotmc.org/resources/translator.59799/).
This server should be blocked in Russia. 75% of ones could grief their player builds using their hands or w/e, and anyways they can't understand or speak english fluently. Sometimes, russians are dumb to read rules or either for example like:
Your friend is banned for Griefing, but later he/she asks you that he/she is feel sorry for the server by sending to staffs in chat to get unbanned or your friend will be gone from the server. But staffs doesn't care about it unless he'll/she'll make sure creating his/her ban appeal by himself/herself.
Thats why, the server should be banned in Russia. If they are good players and didn't break any rules, they had to use VPNs but its stupid :////
If the suggestion no.5 isn't applied, a good idea is to remove any lines such as &k and illegal color codes inside the player message before it sends through the chat.
For example, when you write "&k&0Hello,&r &b&nWorld!" using the cmd /me and trying to send it, a plugin will do first by detecting color codes that against the rules in player's message. If the plugin found the &k, &0, and &n line(s), it will remove it by itself before it sends in the chat without messing up or ruining the message. When its done, it will show up the edited message with cyan color on "World!" word and illegal 3 color codes that we mentioned are removed. It now shows: Hello, World!. The hello word thingy is colored purple because /me cmd is present, so theres no color codes before the word, since the plugin removed &0 line its still purple. If its name then it will match the default OP color, and if its tag then it will be white.
(This is same for names and tags, you can still see the original by looking at #server-chat.)
Block the cracked Catholic_Mario names like Seth when joining with a name or changing nickname.
Have you heard about Lag machines right?
So, if the tps goes down around 0-15, a server will automatically halt the server (and/or block redstones just in case.) to prevent lag. This is useful for add the suggestion if none admins online or they're afk! You can also add the broadcast after it, saying "&cTPS lag detected. Attempting to halt the server and also unloading chunks..."
This is same for entities if suggestion no.8 isn't applied. If entities are having tons of numbers (for example over 50.), a server will also automatically clear entities and mobs if needed. You can also add the broadcast too after it, saying "&cA lot of number of entities detected. Clearing entities/mobs...". If its spammed, the command /spawnmob will be blocked.
There might be some exploit which allows players to set their spawnpoint for everyone, /spawnpoint {*}?
Like this: (A player just set the spawnpoint at nowhere location for 11+ players, while there is no admins.)
But admins ignored it, they didn't any smite/ban the players who already did that.
If everyone is chunkbanned, they'll automatically tp to the spawn if server can.
Spawn can get chunkbanned, so i suggest they'll automatically random tp to somewhere far away from the spawn.
Omg developers please add this if its possible :[