Post by xfilez on Jul 13, 2019 4:52:05 GMT
Hello world,
So recently, a new update was made to Minecraft which modified how nether portals worked. Specifically, it changed how chunks loaded in the other world if you weren't in it. No one really took notice of this change - including myself - until a YouTuber by the name of SimplySarc pointed it out and made a couple of suggestions. One of which I decided to take on and build. That saying, I present to you...
The Interdimensional Infinite Portable Storage Device - a lovely little piece of technology.
Without looking too much into the redstone side of things, users are able to throw in pieces of paper named either "Diamond", "Emerald", or "Gold" into a portal which, after a couple of seconds, will give you back your paper plus the item of your choosing. Furthermore, you can throw a diamond, emerald, or a gold ingot into the portal which will place it into your storage system.
The reason this whole system is "portable" is because, provided you stay in a certain radius of the original portal - can't remember what it is exactly -, any portal you make will automatically map back to the storage system portal in the Nether! This makes for some incredibly cool ideas. For example, you can be constantly mining a certain area so hence, you can make a portal and throw all that cobble away or put some diamonds in your storage whilst you're mining.
Entrance Portal (Although it doesn't really matter as this is moved around constantly)
The Full Machine (Nether Side)
Item Storage (This is also the area where incoming items to store are filtered)
Item Detection (The point where item requests are filtered and then signals are sent to the chests)
Connections (When an item is requested, a redstone signal is sent to a hopper to let out an item from storage)
Storage Filter Explained
Firstly, items travel along the horizontal lines. At each vertical line, it's tested to see if that item matches that hopper. If it does, it goes down. If it doesn't it moves on to the next. If none match, it goes to the final vertical line and back into the system to be sent back to the player on the other side.
Sending back the items
That final part is where the dispenser checks for an item, if it finds one it expels it to the other side.
In terms of the number of items stored/filtered or whatever - it's up to the person to customise how many items they want their storage system to handle. I've built it in a way where you can just constantly build out with the number of filters, so any number of items would be allowed.
Peace out, Filez.
So recently, a new update was made to Minecraft which modified how nether portals worked. Specifically, it changed how chunks loaded in the other world if you weren't in it. No one really took notice of this change - including myself - until a YouTuber by the name of SimplySarc pointed it out and made a couple of suggestions. One of which I decided to take on and build. That saying, I present to you...
The Interdimensional Infinite Portable Storage Device - a lovely little piece of technology.
Without looking too much into the redstone side of things, users are able to throw in pieces of paper named either "Diamond", "Emerald", or "Gold" into a portal which, after a couple of seconds, will give you back your paper plus the item of your choosing. Furthermore, you can throw a diamond, emerald, or a gold ingot into the portal which will place it into your storage system.
The reason this whole system is "portable" is because, provided you stay in a certain radius of the original portal - can't remember what it is exactly -, any portal you make will automatically map back to the storage system portal in the Nether! This makes for some incredibly cool ideas. For example, you can be constantly mining a certain area so hence, you can make a portal and throw all that cobble away or put some diamonds in your storage whilst you're mining.
Entrance Portal (Although it doesn't really matter as this is moved around constantly)
The Full Machine (Nether Side)
Item Storage (This is also the area where incoming items to store are filtered)
Item Detection (The point where item requests are filtered and then signals are sent to the chests)
Connections (When an item is requested, a redstone signal is sent to a hopper to let out an item from storage)
Storage Filter Explained
Firstly, items travel along the horizontal lines. At each vertical line, it's tested to see if that item matches that hopper. If it does, it goes down. If it doesn't it moves on to the next. If none match, it goes to the final vertical line and back into the system to be sent back to the player on the other side.
Sending back the items
That final part is where the dispenser checks for an item, if it finds one it expels it to the other side.
In terms of the number of items stored/filtered or whatever - it's up to the person to customise how many items they want their storage system to handle. I've built it in a way where you can just constantly build out with the number of filters, so any number of items would be allowed.
Peace out, Filez.