xfilez
Veteran Member
paint me like one of your french girls
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Post by xfilez on May 17, 2018 19:41:05 GMT
Denied
We have received some evidence that in fact, only one of these builds was yours. Due to this plagiarism, I will be prohibiting you from applying for MB again.
Your behaviour landed you a 30-day prohibition on applying, but this was made void by the above.
Your building skills could have gone far on here however, we don't think a person who plagiarises builds deserves to be on the team. Let this also serve as an example to anyone else who decides to copy builds.ReopenedNew evidence has come to light that LightWarp forged the logs that originally incriminated Ruzita of plagiarising builds. For that reason, this application is now open again and I welcome votes from all players. > totalfreedom.boards.net/thread/61192/faking-conversation-me
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xfilez
Veteran Member
paint me like one of your french girls
Posts: 2,667
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Post by xfilez on Jul 29, 2018 20:28:43 GMT
Bump.
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neroblackcat
Veteran Member
rip sig.grumpybumpers
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Post by neroblackcat on Jul 29, 2018 20:39:49 GMT
I'll vouch since they are indeed hers. Good luck
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LightUk
Veteran Member
Fear cuts deeper than swords.
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Post by LightUk on Jul 29, 2018 23:56:13 GMT
@sara You might want to add pictures of builds you made recently on total freedom! I can confirm that those builds are indeed hers, as she rebuilded two best of them right infront of me. I also took some pictures which can be found here: totalfreedom.boards.net/thread/61192/faking-conversation-meill list two of those pictures below just incase you're too lazy to see the other thread... Mega jungle spawn (new better version with underground jungle cave) ibb.co/b5ho8oSmaller version of the 6th picture or second last ibb.co/jDtT8oI hope this is enough proof / evidence to prove @sara 's innocence!
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Darth
Veteran Member
Server Liaison
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Post by Darth on Jul 30, 2018 0:24:42 GMT
Object. The builds you provided are not master builder worthy in my opinion. I like the concept of the builds. I like the inspiration behind it, it's a good idea, I'll give you that. But, in all of the circular spawn type builds, it's the same thing. Trees/plants around the edge and some central platform. The trees are just default trees, as well. If you want some advice, try and make some handcrafted trees. This way you have more room to make different style builds. For example, I once made a build that included a cherry tree farm. Obviously, cherry trees aren't included in Minecraft yet, so I handcrafted all of the trees. Instead of looking like leaf bricks, it looked like they actually grew like a tree.
Next let's talk about the actual shape of the terrain. It looks like you used world edit brushes to make the terrain on the builds I mentioned above. I'm guessing you made a starting platform and used the //br sphere tool to paste in a terrain outline, and then used //smooth to smooth it out. While this works in some situations, it doesn't really flow (at least not for me) with the look you're going for. Instead, if you have it available, try using other tools like VoxelSniper. Use a blend of tools, such as VoxelSniper as well as WorldEdit. It's important to also go in and modify things by hand. Use all of your resources, instead of just one plugin. I hate to say it, but a build isn't very likely to look good if you don't do at least some work by hand.
Next, lets talk about block combination. In most of the builds, the blocks used fit well with each other. However, I still see a couple builds that could use some different block combinations and changes to the blocks already used. I'm not going to tell you which ones, since I think it's a good idea for you to develop that sense of creativity for yourself, but I have a couple tips. Tip number one, is to place the blocks next to each other. Look at them from different angles and positions, and see if it fits with each other. This is a good way to get a feel for how things look together. Tip number to, is to use the color wheel. I use the color wheel all the time to find colors that fit with each other in certain patterns. You can find different combinations of blocks that would go well together. However, even if the block combination works, it's still a good idea to check if it fits with the build itself.
Last thing, is the texture. Like I said, I like most of the block choices (base color wise) so far. But, one of the biggest things is texture. If you just have a giant mountain of only stone blocks, looking at it can get a bit difficult, especially if smooth lighting is disabled. The way we get around that is by not only using one block. For example, let's explore my mountain scenario. If you only use stone blocks it can be tricky to look at the surfaces. But if you add another type of block, such as cobblestone or gray concrete. This way, it's easier to see where certain edges are, and it gives the build a less robotic feel. Especially if you're going for realism; most mountains in the world aren't just rock all the way to the summit. Be careful not to overdo it though; if you use too much of the new block types, things tend to become crowded and end up looking worse than before. Use different blocks sparingly. Fiddle with your graphics settings and look at the build or terrain from different angles. The edges not being very clear might not be a problem if someone is using shaders or has their graphics settings turned up high; but remember, the build should be made to look good for all people.
That's really all I have to say. I hope you take this advice. If you need help with anything or need some pointers, message me and I'll do my best. Good luck on your application.
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Deleted
Deleted Member
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Post by Deleted on Jul 30, 2018 11:21:51 GMT
I have a question, past votes still count?
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Deleted
Deleted Member
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Post by Deleted on Jul 30, 2018 11:29:49 GMT
"just saying "Object" is kinda silly, please tell me your reasoning"
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square
Veteran Member
Asst. Creative Designer
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Post by square on Jul 30, 2018 11:36:16 GMT
"just saying "Object" is kinda silly, please tell me your reasoning" I believe that was because of the forged logs.
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xfilez
Veteran Member
paint me like one of your french girls
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Post by xfilez on Jul 30, 2018 11:44:00 GMT
All past votes will count apart from those that were directly influenced by the forged logs case
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Premintex
Club 4000 Member
Coward
Posts: 5,408
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Post by Premintex on Jul 30, 2018 12:18:41 GMT
"just saying "Object" is kinda silly, please tell me your reasoning" those were before the app was closed, I thought the builds were stolen I vouch
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Deleted
Deleted Member
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Post by Deleted on Jul 30, 2018 13:07:48 GMT
Vouch, great builds.
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Deleted
Deleted Member
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Post by Deleted on Jul 30, 2018 14:03:18 GMT
Object; from what I've seen, your content isn't deserving of the position. I don't particularly like how you've taken those pictures, using shaders; and some of your work seems overly dependent on WorldEdit.
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Deleted
Deleted Member
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Post by Deleted on Jul 30, 2018 14:21:52 GMT
Object; from what I've seen, your content isn't deserving of the position. I don't particularly like how you've taken those pictures, using shaders; and some of your work seems overly dependent on WorldEdit. Thanks for voting, your vote is respectful to me, but i use shader to make pictures beautiful and i don't have bad intentions also I'm not affiliated with any plugins for building. If you want to see my builds without shader(also construction processes ), please check out this link.
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Darth
Veteran Member
Server Liaison
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Post by Darth on Jul 30, 2018 15:16:53 GMT
Object; from what I've seen, your content isn't deserving of the position. I don't particularly like how you've taken those pictures, using shaders; and some of your work seems overly dependent on WorldEdit. Thanks for voting, your vote is respectful to me, but i use shader to make pictures beautiful and i don't have bad intentions also I'm not affiliated with any plugins for building. If you want to see my builds without shader(also construction processes ), please check out this link. By using a plugin, you are 'affiliated' with it. It's clear you used WorldEdit. I don't like it when people use sharers to try and make a bad build look good. A Master Builder should have a trained eye for that sort of thing. A bad build is a bad build. The only way to make it look good is by changing the content itself, rather than the way it is portrayed.
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Deleted
Deleted Member
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Post by Deleted on Jul 30, 2018 15:43:16 GMT
I vouch.
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